
Presence Reviews
UPDATES
As a defining feature of virtual reality, the sense of presence is the most investigated construct in VR research. Since the publication of "Charting the Landscape of Presence in Virtual Reality Research: A Bibliometric Review", review and discussion papers continue to be published. Some of these are referenced below
​Supplementary files include full 1) 6,636 bibliographic records, 2) Cooccurrence terms, 3) Cocitation network reference list.

PRESENCE in VR
REVIEW ARTICLES by YEAR OF PUBLICATION
Ding, K., Ma, Y., Zhang, L., Gu, Y., Pan, H., Gu, Z.-E. & Zhang, H. 2025. Patient-centered insights into virtual reality rehabilitation for stroke: A systematic review and qualitative meta-synthesis. Journal of NeuroEngineering & Rehabilitation (JNER), 22, 1, 1-11, doi: 10.1186/s12984-025-01641-9.
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Wiepke, A. & Heinemann, B. 2024. A systematic literature review on user factors to support the sense of presence in virtual reality learning environments. Computers & Education: X Reality, 4, 100064, doi: 10.1016/j.cexr.2024.100064.
Krassmann, A. L., Melo, M., Pinto, D., Peixoto, B., Bessa, M. & Bercht, M. 2024. How are the sense of presence and learning outcomes being investigated when using virtual reality? A 24 years systematic literature review. Interactive Learning Environments, 32, 7, 3448–3471, doi: 10.1080/10494820.2023.2184388.
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Chen, C., Hu, X. & Fisher, J. T. 2023. The conceptualization of “presence” in interactive marketing: A systematic review of 30 years of literature. In: Wang, C. L. (ed.) The palgrave handbook of interactive marketing. Cham: Springer International Publishing, doi: 10.1007/978-3-031-14961-0_18.
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Caroux, L. 2023. Presence in video games: A systematic review and meta-analysis of the effects of game design choices. Applied Ergonomics, 107, 103936, doi: 10.1016/j.apergo.2022.103936.
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Breves, P. 2023. Persuasive communication and spatial presence: A systematic literature review and conceptual model. Annals of the International Communication Association, 47, 2, 222-241, doi: 10.1080/23808985.2023.2169952.
Basille, A., Lavoué, É. & Serna, A. Presence and embodiment in serious games: A literature review. ACM International Conference Proceeding Series, 2023 Troyes, France. New York, NY: Association for Computing Machinery, doi: 10.1145/3583961.3583982.
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Barranco Merino, R., Higuera-Trujillo, J. L. & Llinares Millán, C. 2023. The use of sense of presence in studies on human behavior in virtual environments: A systematic review. Applied Sciences, 13, 24, doi: 10.3390/app132413095.
Xenakis, I., Gavalas, D., Kasapakis, V., Dzardanova, E. & Vosinakis, S. 2022. Nonverbal communication in immersive virtual reality through the lens of presence: A critical review. Presence: Teleoperators and Virtual Environments, 31, 147-187, doi: 10.1162/pres_a_00387.
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Marto, A. & Gonçalves, A. 2022. Augmented reality games and presence: A systematic review. Journal of Imaging [Online], 8. doi: 10.3390/jimaging8040091.
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Felton, W. M. & Jackson, R. E. 2022. Presence: A review. International Journal of Human-Computer Interaction, 38, 1, 1-18, doi: 10.1080/10447318.2021.1921368.
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Chaurasia, H. K. & Majhi, M. Sound design for cinematic virtual reality: A state-of-the-art review. In: Chakrabarti, D., Karmakar, S. & Salve, U. R., eds. Lecture Notes in Networks and Systems, 2022. Springer Science and Business Media Deutschland GmbH, 357-368, doi: 10.1007/978-3-030-94277-9_31.
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Almeida, L., Menezes, P. & Dias, J. 2022. Telepresence social robotics towards co-presence: A review. Applied Sciences, 12, 11, doi: 10.3390/app12115557.
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Wilkinson, M., Brantley, S. & Feng, J. A mini review of presence and immersion in virtual reality. Proceedings of the Human Factors and Ergonomics Society, 2021. SAGE Publications Inc., 1099-1103, doi: 10.1177/1071181321651148.
Weber, S., Weibel, D. & Mast, F. W. 2021. How to get there when you are there already? Defining presence in virtual reality and the importance of perceived realism. Frontiers in psychology, 12, 628298-628298, doi: 10.3389/fpsyg.2021.628298.
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Walters, W. T. & Walton, J. Efficacy of virtual reality training for pilots: A review of links between user presence, search task performance, and collaboration within virtual reality. Proceedings of the Human Factors and Ergonomics Society, 2021. SAGE Publications Inc., 919-922, doi: 10.1177/1071181321651347.
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Pianzola, F. 2021. Presence, flow, and narrative absorption questionnaires: A scoping review. Open research Europe, 1, 11, doi: 10.12688/openreseurope.13277.1.
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Paes, D., Irizarry, J. & Pujoni, D. 2021. An evidence of cognitive benefits from immersive design review: Comparing three-dimensional perception and presence between immersive and non-immersive virtual environments. Automation in Construction, 130, doi: 10.1016/j.autcon.2021.103849.
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Hsu, H. C. K. & Wang, C. 2021. Assessing the impact of immersive virtual reality on objective learning outcomes based on presence, immersion, and interactivity: A thematic review. Learning technologies and user interaction: Diversifying implementation in curriculum, instruction, and professional development. New York, NY: Taylor and Francis, doi: 10.4324/9781003089704-5.
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Hilty, D. M., Randhawa, K., Maheu, M. M., Mckean, A. J. S., Pantera, R., Mishkind, M. C. & Rizzo, A. S. 2020. A review of telepresence, virtual reality, and augmented reality applied to clinical care. Journal of Technology in Behavioral Science, 5, 2, 178-205, doi: 10.1007/s41347-020-00126-x.
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Grassini, S. & Laumann, K. 2020. Questionnaire measures and physiological correlates of presence: A systematic review. Frontiers in psychology, 11, 349-349, doi: 10.3389/fpsyg.2020.00349.
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Weech, S., Kenny, S. & Barnett-Cowan, M. 2019. Presence and cybersickness in virtual reality are negatively related: A review. Frontiers in Psychology, 10, doi: 10.3389/fpsyg.2019.00158.
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Oh, C. S., Bailenson, J. N. & Welch, G. F. 2018. A systematic review of social presence: Definition, antecedents, and implications. Frontiers in Robotics and AI, 5, OCT, doi: 10.3389/frobt.2018.00114.
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Skarbez, R., Brooks, J. F. & Whitton, M. 2017. A survey of presence and related concepts. ACM computing surveys, 50, 6, 1-39, doi: 10.1145/3134301.
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Nilsson, N. C., Nordahl, R. & Serafin, S. 2016. Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence. Human Technology, 12, 2, 108-134, doi: 10.17011/ht/urn.201611174652.
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Diemer, J., Alpers, G. W., Peperkorn, H. M., Shiban, Y. & Mühlberger, A. 2015. The impact of perception and presence on emotional reactions: A review of research in virtual reality. Frontiers in Psychology, doi: 10.3389/fpsyg.2015.00026.
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Spagnolli, A., Bracken, C. C. & Orso, V. 2014. The role played by the concept of presence in validating the efficacy of a cybertherapy treatment: A literature review. Virtual Reality, 18, 1, 13-36, doi: 10.1007/s10055-013-0241-x.
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Schultze, U. 2010. Embodiment and presence in virtual worlds: A review. Journal of Information Technology, 25, 4, 434-449, doi: 10.1057/jit.2009.25.
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Biocca, F., Harms, C. & Burgoon, J. K. 2003. Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence: Teleoperators & Virtual Environments, 12, 456-480,
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Nash, E. B., Edwards, G. W., Thompson, J. A. & Barfield, W. 2000. A review of presence and performance in virtual environments. International Journal of Human–Computer Interaction, 12, 1, 1-41, doi: 10.1207/S15327590IJHC1201_1.