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Presence Reviews

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As a defining feature of virtual reality, the sense of presence is the most investigated construct in VR research. Since the publication of "Charting the Landscape of Presence in Virtual Reality Research: A Bibliometric Review", review and discussion papers continue to be published. Some of these are referenced below

​Supplementary files include full 1) 6,636 bibliographic records, 2) Cooccurrence terms, 3) Cocitation network reference list.

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PRESENCE in VR

Speaking

REVIEW ARTICLES by YEAR OF PUBLICATION

Ding, K., Ma, Y., Zhang, L., Gu, Y., Pan, H., Gu, Z.-E. & Zhang, H. 2025. Patient-centered insights into virtual reality rehabilitation for stroke: A systematic review and qualitative meta-synthesis.  Journal of NeuroEngineering & Rehabilitation (JNER), 22, 1, 1-11, doi: 10.1186/s12984-025-01641-9.

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Wiepke, A. & Heinemann, B. 2024. A systematic literature review on user factors to support the sense of presence in virtual reality learning environments.  Computers & Education: X Reality, 4, 100064, doi: 10.1016/j.cexr.2024.100064.

Krassmann, A. L., Melo, M., Pinto, D., Peixoto, B., Bessa, M. & Bercht, M. 2024. How are the sense of presence and learning outcomes being investigated when using virtual reality? A 24 years systematic literature review.  Interactive Learning Environments, 32, 7, 3448–3471, doi: 10.1080/10494820.2023.2184388.

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Chen, C., Hu, X. & Fisher, J. T. 2023. The conceptualization of “presence” in interactive marketing: A systematic review of 30 years of literature. In: Wang, C. L. (ed.) The palgrave handbook of interactive marketing. Cham: Springer International Publishing, doi: 10.1007/978-3-031-14961-0_18.

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Caroux, L. 2023. Presence in video games: A systematic review and meta-analysis of the effects of game design choices.  Applied Ergonomics, 107, 103936, doi: 10.1016/j.apergo.2022.103936.

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Breves, P. 2023. Persuasive communication and spatial presence: A systematic literature review and conceptual model.  Annals of the International Communication Association, 47, 2, 222-241, doi: 10.1080/23808985.2023.2169952.

Basille, A., Lavoué, É. & Serna, A. Presence and embodiment in serious games: A literature review.  ACM International Conference Proceeding Series, 2023 Troyes, France. New York, NY: Association for Computing Machinery, doi: 10.1145/3583961.3583982.

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Barranco Merino, R., Higuera-Trujillo, J. L. & Llinares Millán, C. 2023. The use of sense of presence in studies on human behavior in virtual environments: A systematic review.  Applied Sciences, 13, 24, doi: 10.3390/app132413095.

Xenakis, I., Gavalas, D., Kasapakis, V., Dzardanova, E. & Vosinakis, S. 2022. Nonverbal communication in immersive virtual reality through the lens of presence: A critical review.  Presence: Teleoperators and Virtual Environments, 31, 147-187, doi: 10.1162/pres_a_00387.

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Marto, A. & Gonçalves, A. 2022. Augmented reality games and presence: A systematic review. Journal of Imaging [Online], 8. doi: 10.3390/jimaging8040091.

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Felton, W. M. & Jackson, R. E. 2022. Presence: A review.  International Journal of Human-Computer Interaction, 38, 1, 1-18, doi: 10.1080/10447318.2021.1921368.

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Chaurasia, H. K. & Majhi, M. Sound design for cinematic virtual reality: A state-of-the-art review. In: Chakrabarti, D., Karmakar, S. & Salve, U. R., eds. Lecture Notes in Networks and Systems, 2022. Springer Science and Business Media Deutschland GmbH, 357-368, doi: 10.1007/978-3-030-94277-9_31.

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Almeida, L., Menezes, P. & Dias, J. 2022. Telepresence social robotics towards co-presence: A review.  Applied Sciences, 12, 11, doi: 10.3390/app12115557.

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Wilkinson, M., Brantley, S. & Feng, J. A mini review of presence and immersion in virtual reality.  Proceedings of the Human Factors and Ergonomics Society, 2021. SAGE Publications Inc., 1099-1103, doi: 10.1177/1071181321651148.

Weber, S., Weibel, D. & Mast, F. W. 2021. How to get there when you are there already? Defining presence in virtual reality and the importance of perceived realism.  Frontiers in psychology, 12, 628298-628298, doi: 10.3389/fpsyg.2021.628298.

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Walters, W. T. & Walton, J. Efficacy of virtual reality training for pilots: A review of links between user presence, search task performance, and collaboration within virtual reality.  Proceedings of the Human Factors and Ergonomics Society, 2021. SAGE Publications Inc., 919-922, doi: 10.1177/1071181321651347.

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Pianzola, F. 2021. Presence, flow, and narrative absorption questionnaires: A scoping review.  Open research Europe, 1, 11, doi: 10.12688/openreseurope.13277.1.

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Paes, D., Irizarry, J. & Pujoni, D. 2021. An evidence of cognitive benefits from immersive design review: Comparing three-dimensional perception and presence between immersive and non-immersive virtual environments.  Automation in Construction, 130, doi: 10.1016/j.autcon.2021.103849.

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Hsu, H. C. K. & Wang, C. 2021. Assessing the impact of immersive virtual reality on objective learning outcomes based on presence, immersion, and interactivity: A thematic review. Learning technologies and user interaction: Diversifying implementation in curriculum, instruction, and professional development. New York, NY: Taylor and Francis, doi: 10.4324/9781003089704-5.

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Hilty, D. M., Randhawa, K., Maheu, M. M., Mckean, A. J. S., Pantera, R., Mishkind, M. C. & Rizzo, A. S. 2020. A review of telepresence, virtual reality, and augmented reality applied to clinical care.  Journal of Technology in Behavioral Science, 5, 2, 178-205, doi: 10.1007/s41347-020-00126-x.

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Grassini, S. & Laumann, K. 2020. Questionnaire measures and physiological correlates of presence: A systematic review.  Frontiers in psychology, 11, 349-349, doi: 10.3389/fpsyg.2020.00349.

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Weech, S., Kenny, S. & Barnett-Cowan, M. 2019. Presence and cybersickness in virtual reality are negatively related: A review.  Frontiers in Psychology, 10, doi: 10.3389/fpsyg.2019.00158.

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Oh, C. S., Bailenson, J. N. & Welch, G. F. 2018. A systematic review of social presence: Definition, antecedents, and implications.  Frontiers in Robotics and AI, 5, OCT, doi: 10.3389/frobt.2018.00114.

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Skarbez, R., Brooks, J. F. & Whitton, M. 2017. A survey of presence and related concepts.  ACM computing surveys, 50, 6, 1-39, doi: 10.1145/3134301.

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Nilsson, N. C., Nordahl, R. & Serafin, S. 2016. Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence.  Human Technology, 12, 2, 108-134, doi: 10.17011/ht/urn.201611174652.

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Diemer, J., Alpers, G. W., Peperkorn, H. M., Shiban, Y. & Mühlberger, A. 2015. The impact of perception and presence on emotional reactions: A review of research in virtual reality.  Frontiers in Psychology, doi: 10.3389/fpsyg.2015.00026.

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Spagnolli, A., Bracken, C. C. & Orso, V. 2014. The role played by the concept of presence in validating the efficacy of a cybertherapy treatment: A literature review.  Virtual Reality, 18, 1, 13-36, doi: 10.1007/s10055-013-0241-x.

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Schultze, U. 2010. Embodiment and presence in virtual worlds: A review.  Journal of Information Technology, 25, 4, 434-449, doi: 10.1057/jit.2009.25.

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Biocca, F., Harms, C. & Burgoon, J. K. 2003. Toward a more robust theory and measure of social presence: Review and suggested criteria.  Presence: Teleoperators & Virtual Environments, 12, 456-480, 

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Nash, E. B., Edwards, G. W., Thompson, J. A. & Barfield, W. 2000. A review of presence and performance in virtual environments.  International Journal of Human–Computer Interaction, 12, 1, 1-41, doi: 10.1207/S15327590IJHC1201_1.

Philip Williams
Researcher
Librarian
Physiotherapist
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©2025 by Philip Williams

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Coauthors and supervisors

Professor Michelle A Kelly

Professor Debra Rowett

Professor Ian Gwilt

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